Originally posted on the author's blog.
Lesson plans are a funny thing. The Software Carpentry lessons are an odd balance of a lesson to be read (like a textbook) and a lesson plan for instructors, where they bring the text to life via speaking, live coding, and doing exercises.
This text format doesn't lend itself well to a few activities I've used in Software Carpentry workshops. So I'm going to throw them up here for other instructors to look at - feel free to add your own activities in the comments, or submit another blog post!
Before teaching the Git novice lesson, I have done the following live demo. All that's needed is a picture taking device, preferably a smartphone or tablet. I've never timed it, but I don't think it takes very long - probably around 5 minutes.
I do this after configuring git, but before the
The scenario: the workshop room is directory, each student is a file.
Have all students write down some datum on their green sticky note (I've used number of years in higher ed, could be anything).
Explain that you want to track this data. To do so, you'll be creating a recording device (hold up the smartphone or tablet) and taking a picture. Before you can take a picture, you'll need everybody to stand up so they can be in the picture
Have everyone stand (holding up their sticky with a piece of data), and take a picture with your device. Have everyone sit down.
Now the data is going to change. Have everyone write down another datum (you choose), on their other sticky note.
Explain that this time, you want to save the changes in two batches. Have half the room rise, with both stickies, take a photo. Do the other half of the room.
Optional: point out that you didn't want that last piece of data after all. So hold up the device with the first photo and say "return to this". Everyone should leave their second sticky on the table. Have everyone rise with just the first sticky (again) and take another photo.
To wrap up, explain that everyone has just experienced a typical git workflow...
Create a recording device, also known as a repository (the smartphone/tablet)
Stage data files (standing up)
Commit those changes (take a picture)
Repeat the process, with the ability to stage and commit groups of files (half and half)
...and that you'll now be covering the commands used in the shell to achieve the same thing.
Later in the lesson, when talking about commit hashes, I use this example again to explain that Git auto-generates a hash, just like your camera-device gives an automatic name to photos, but you can refer to commits in an ordered way as well, just as you scroll through photos on your device in chronological order.
If you want to go really crazy, the contrast of sticky notes in the
photo can be a parallel to using
git diff and the
return to an original state as an example of
git checkout ####.
Pedagogical disclaimer: the motivation for this demo is purely to get people standing up, moving, and physically interacting with these ideas, which are otherwise very abstract. Personally, I have always found that I remember exactly the bits of lessons where I had to stand up and do something. So I have no research-based reason to use this demo except my own experience. That and students seem to like it. If anyone can provide evidence to support me, that'd be great!
Shell group activity
There's a fine line in the shell lesson between "teaching shell commands", "teaching shell concepts", and "teaching general programming constructs by using the shell." Life is challenging.
One thing I do to address this balance is break up the shell lesson into two pieces. The first piece is "shell concepts" (the idea of the filesystem, and being able to run any command from anywhere) and the second piece is "general programming constructs" (scripts, loops, pipes and filters). To bridge the two, I take a little break and have people investigate shell commands themselves. The logical link for me is: we've learned about some very basic shell commands and how the shell works generally; now let's do a (brief!) overview of some of the variety of shell commands; then we can talk about how good practices like loops, scripts, pipes will allow us to use this variety of commands in even more ways.
The activity is very simple - I divide the room into groups and give each of them a shell command to research. A sample list might be:
Each group needs to use the
man pages (or the internet)
to find out what the command does, think of an example for the
instructor (me) to demonstrate, and describe a scenario where that
command might be useful. After a few minutes working together, each
group "presents" to the large group, facilitated by the instructor.
I'm always careful to point out that this is purely a brief
summary, and that I'm trying to expose them to the range of shell
commands and to give them the skills to pursue whatever they might
need later on their own.
Things I like about this activity: it provides a natural break from the instructor talking, works well for both novice and advanced learners (advanced learners can move onto other commands if they finish theirs, or help their group members), and helps illustrate what the shell can do without explicitly covering any one thing in detail. Also, not much prep! :)
Things I don't like about this activity: It could be information overload? I could see it being overwhelming for a true novice. Or that people would check out if they are very novice or very advanced.
I haven't done this yet, because I haven't taught the shell lesson since I thought of it. But I'd like to try to the following to really drive home the idea of relative and absolute paths and that shell commands are run relative to the working directory:
Use the same idea as the git demo, that rooms are directories and people are files. In that context,
lsis like saying "tell me the name of everyone in the room."
Step outside the room briefly. Come back in and ask, what response would I get if I asked that question outside (running
lsin a different directory)? What if I asked that question outside, but I specified the workshop room (using
lswith a relative path)?
Back in the workshop room, how would I ask the names of people in a different room in the building? Would need either a relative path (go out the door, down the stairs, turn left, etc.) or an absolute path (Milky Way -> Solar System -> Earth -> Continent -> etc.) to know where to go to ask the question.
Reiterate the ideas above on the command line, drawing clear parallels between the rooms/directories and how to use
It makes sense to me, but I'm not sure if it would clarify ideas or confuse the listeners. Thoughts are welcomed!