Three-Minute Pitch

slide 01 Hello, and welcome to Software Carpentry.
slide 02 Our goal is to make scientists and engineers more productive by teaching them fundamental computational skills.
slide 03 I’m the project lead.
slide 04 I’m a programmer by training.
slide 05 But I’ve also been an author, a university professor, an entrepreneur a couple of times…
slide 06 …and of course, I’m a proud Canadian.
slide 07 Let’s start with a few facts. In 2008, almost 2000 scientists responded to an online survey that we organized.
slide 08 We asked them, “How do you use computers?”
slide 09 And, “How did you learn what you know?”
slide 10 They told us that on average they spend about 40% of their time building or using software. (Remember, this is all scientists, not specifically computational scientists.)
slide 11 53% told us that this number is going up.
slide 12 And an astonishing 96% told us that they are mostly self-taught.
slide 13 We weren’t able to get any data on how productive or effective they are…
slide 14 …but the evidence we do have suggests that everything seems to take longer and hurt more than it should.
slide 15 Which is hardly surprising:
slide 16 While there are many courses out there on parallel programming, cloud computing, and what-not…
slide 17 …there are very few on the prerequisite skills needed to build, maintain, share, and use software efficiently.
slide 18 This is sort of like having universities, but not having high schools to prepare people for them.
slide 19 Software Carpentry is the solution.
slide 20 It is an intensive training course that gives scientists and engineers those fundamental skills.
slide 21 We have shown, over and over, that 25 hours of lectures (about the same as a regular one-term course)…
slide 22 …plus 150 to 200 hours of lab work…
slide 23 …can have a dramatic impact on productivity.
slide 24 We can typically save people 20% of their time—that’s a day a week…
slide 25 …and it’s not unusual for students to report a tenfold savings.
slide 26 As you can see, it’s not your usual computational science course.
slide 27 Our course is 100% open.
slide 28 The lectures are covered by the Creative Commons Attribution license…
slide 29 …and the examples by the MIT Open Source license.
slide 30 This means that anyone who wants to use the material can do so free of charge.
slide 31 So if it’s free, how was it created? The answer is that Software Carpentry’s development has been funded for over 13 years by people like you: people who need this kind of training.
slide 32 As with most open source projects, if everyone puts in a little, everyone gets out a lot.
slide 33 We do charge for traditional on-site delivery, customization, and tech support, but you don’t have to pay for any of this to use the material that’s already there.
slide 34 In the last year alone, we’ve been funded by all of these universities, companies, research labs, and computing centers. Thanks to them, we’re helping thousands of people get more done with less pain—over 140,000, if you believe the stats from our web site.
slide 35 So here’s what we’re doing now to improve the course. We’re taking the Version 3 lecture notes, which were static HTML pages, and turning them into video lectures and worked examples.
slide 36 We’re offering over-the-web support via Skype and desktop sharing to early adopters…
slide 37 …and building an online community so that we can scale up to reach more people in more disciplines.
slide 38 How can you help? The best way is to give us feedback as new material is posted. Is it what you need? Is it the right pace? What have we missed or gotten wrong?
slide 39 You can also tell us which of the topics currently slated for addition you’d like us to tackle first.
slide 40 And of course, we’re always looking for more sponsorship: our current funding runs to April 2011, and we’d like to be able to carry on after that.
slide 41 If you’d like more information, or would like to help us out, please send me email, or have a look at our web site. Thank you for your time.

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